Digital
I launched a creative startup in 2000, at the height of the dot-com boom.The prevailing mood was pure optimism. AOL owned access, Flash owned animation, and "interactive" meant you could click something and get a response. There were few established rules and no playbook. It was wide open. It felt like a natural extension of the immersive, experiential work I'd been making as an artist, just a different medium.
Over the next decade, with a talented team of artists and technologists, I built Cabengo into an established studio focused on education, culture, and civic engagement. We created useful, usable, and beautiful interactive experiences that helped people learn and see differently: civics games for middle schoolers, visual literacy tools that gave museum visitors new ways to experience art, and digital platforms that made complex institutions accessible.
We partnered with leading institutions including the Smithsonian, Harvard Graduate School of Design, University of Pennsylvania, and the late Justice Sandra Day O'Connor's iCivics initiative, earning Webbys and SXSW awards for interactive design.